The Company, The Company, Inc.
Unreal Engine 5 Memory Game 96 Hour GMTK Game Jam
August, 2025
Systems Designer
Satirical memory game where players juggle corporate emails and respond correctly to survive their internship. I led the team, designed the branching email logic, and handled UI interactions, rendering, and lighting.
Moon's Over My Hammy
Unreal Engine 5 Cooking Game UNM Capstone Project
May, 2025
Producer & Designer
Cosmic cooking game where players serve unique customers and race to pay off the diner's debt. I led the team, built core systems like saving, time cycles, and player controls, and refocused development after a full mid-project re scope.
Personal Space
Unreal Engine 5 Exploration Game 48 Hour Global Game Jam
January, 2025
Gameplay Designer
Liminal exploration game where a glowing wisp (player) grows near good and shrinks near bad. I led development and built the player mechanics, lighting, and camera systems during the 48-hour jam.
Rabbit Escape
Unreal Engine 5 Stealth/Escape Game 48 Hour New Mexico Game Jam
September, 2024
AI Designer
Stealth escape game where a rabbit (player) flees its owner’s house while avoiding capture. I created Amy's (Owner) AI behavior system with Behavior Trees and led the team’s production.
The Smithy
Unity Prototype Timing/Precision Game
May, 2024
Game Designer
Medieval timing game where players forge swords for their king or face execution for failure. I led the design and handled Unity implementation, textures, animations, and menus.
Chop and Slaughter
Unreal Engine 5 Prototype Strategy Game
April, 2024
Systems Designer
Cartoonish strategy game where players harvest wood and elf meat to grow a besieged lumber camp. I led the team and developed core systems including unit/ building systmes, UX logic, and procedural level generation.